The 2026 Cultural Credits Program has entered the final stretch of the third quarter, with more than 1.45 million young people having claimed their credits, representing an uptake rate of over 71%. Total spending has reached NT$1.34 billion, while more than 11000 youths have reached the highest LV.5 Legend level. The Ministry of Culture has launched an additional limited-edition lucky draw to encourage continued use of Cultural Credits and participation in cultural and artistic activities.
This year, the program introduced gamification for the first time. Young people can level up by completing three types of missions: reaching designated spending amounts, collecting IP badges, and accumulating weekly check-ins. Participants can receive up to 600 additional Cultural Credits as they advance through the levels. So far, 654000 youths have used all 1200 points, with 2.62 million IP badges collected and 860000 weekly check-ins completed.
The LV.5 limited-edition lucky draw features merchandise from the four seasonal Cultural Credits ambassadors, including Huang Ah Ma, Black Beer, Jiou Jiou Mei and the Director of Strange Things. Those who reach LV.5 by November 30 can enter the first draw, with 1900 winners selected. Those who reach LV.5 by December 31 can enter the second draw, with another 1900 winners. A total of 3800 prizes will be offered.
Additional youth-only Cultural Credits promotions are also available, including 150 bonus points for every 500 points spent on domestic films and a two-points-for-one-point promotion at independent bookstores. Young people who have not yet claimed or used all their Cultural Credits are encouraged to make use of them before the end of the year and continue completing missions toward LV.5 Legend.